Not from what i can tell, but you can just liberate some systems from an ai and usually those ai that were liberated will immediately be willing to be a part of the alliance (assuming the other ai. Best. But then again, let's say youre in a federation. Same with enemies, once someone is enemy with an empire, that is for the rest of the game. Can I break them up into a ton of smaller empires so I. It doesn't matter what I do the enemy federation is always larger. No. Other members seem to always vote NO, no matter what. catwhowalksbyhimself • Driven Assimilators • 2 yr. The key is to build up enough strength without committing similar atrocities. 7. Requests to join an already existing Federation. Beat the hell out of one of them until it is no longer profitable for the other to hold a defensive pact with them. Crypto3. Here is what happened differently. First: Use a numerical system. So these enemy fleets spawning are the remnants of those you've defeated that have the system in question set as their home base. Consequently, effects that lower your enemy's disengage chance are very useful. So, playing with a few other guys, we are in a federation. Runs the specified file with list of commands. r/Stellaris. Basically make it so that at the end you can choose to launch a total war where either you conquer or lose the game. It functions as a NAP with all Federation member empires, while also allowing for trust to build up to 100 with all Federation members. My ally started a war trying to liberate 4 planets of the enemy, but at some point during the war some planets broke free from the enemy, and one of them was a war goal. Lots of opportunities to alter the Star Trek canon and mold the galaxy into a monster of your making. I no longer agree to your terms. thx again. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. The only way to identify chokepoints would be to pay attention to the enemy fleets' routes. Other than that, as a vassal or tributary you can't freely stop being a vassal. 0. It's not their interest to stay in a federation if the leader is a scrooge. A rogue enemy fleet cut through Blondei and Shaula so I’d like to at least get Shaula back before my timer runs out. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. 6. yeah just take it back in the next war, gives you a fun goal. First, become best buddies with at least 1 of the federation member. ”. Beat the hell out of one of them until it is no longer profitable for the other to hold a defensive pact with them. . The key is to get the federation as few reasons to unite until it is already too late to stop you. The only reason they have not attacked me yet is because of how strong I am since I am superior to 3 of the 4 empires and equivalent to the other, and possibly for how well I have secured my borders. But the intel required to examine enemy ships seems to be astronomically high. I thought they were going to join up with my main fleet but they didn't, they just got there and stopped. This happened to me in my current FP Grand Admiral playthrough; I managed to status-quo out of the war before the enemy FP's fleets attacked my. Whenever I try to build a benevolent democracy with diplomats improving relations while investing as much as possible in the welfare of the people (every species a full citizen with social welfare minimum), I inevitably have to give up this position because some other empire or federation decides. Association can be very useful, and very annoying. That implies longtime associates will get a +100 opinion boost from each federation member, making it simpler to get everyone to agree to let you join. Maybe I join either side, maybe I don't. This one tend to stem from two facts :-Alliances can't be. Enemy armies will be worn down via attrition from killing waves of weak armies, until they are finally overwhelmed Incubator troops have a small chance of randomly killing a (biological) pop on-spawn. Legacy Wikis. Yet the fleets are ALWAYS STRONGER THAN MINE. Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. If i wanna harm a Neighbour, i give his enemy/enemies Energy, Minerals and Alloys, so they can beat him in a direct fight. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. Your only hope is for a mid game crisis like a war in heaven. I'll end up sounding like a grumpy old man who constantly mutters the same old grievances; but this is again down to the oversimplified diplomacy system which can't really understand anything beyond attack/defend. Defense pacts are hard to break up, so you'd rather just not have them form in the first place. [district id] effect add_planet. Which will force everyone into a new federation then those new faction will dissolve after the mid game crisis has been dealt with. Or, as you did, vassalize them. 88 votes, 83 comments. Or just another way use influence point. Stellaris, like its Paradox grand strategy peers, is one of the modern games that launched with a plethora of console commands and cheats. ago. The first one is because moving your military into their borders without their permission is an act of war. Crystalforge95 Technocratic Dictatorship • 7 mo. I have dark matter tech (which they do not), weapon damage up (which they do not), more ships, stronger weaponry, stronger shields, armor, hull, etc. Examples include the basic (First Galactic Fleet), the arrogant (Stellar Fleet Primus), and the esoteric (Star Fleet I). Does Nemesis offer a way to break up AI federations? Havent done too much with the political espionage missions but i thought maybe there was a proven effective way to. Bug-ridden to the point of bursting. Between two human empires, it would suck if they won war #1, then your fleet's wiped out, and they come at you with war #2, then #3 and suddenly it's gg for you. There simply isn’t a “lore” reason they can’t ignore borders and truces. Jacks_Chicken_Tartar. And now literally all empires in the galaxy are apart of this federation after that war was over (save for a single other Fallen Empire that was not involved). •. ago. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. 18. termiAurthur. Lows. Federation. I recently read they are fixing the vassal issue, but for me the federation issue still lingers. it's a nice litte reverence to the game Kerbel Space Programm and there should 've been a pop-up the first time you entered the systemCK2 was a lot less than Stellaris is, when it was first released :). a. still stuck in this war my partners started even tho we are at 50% to the enemy 100%. So I currently have over 200 hours on Stellaris. 8 Coop Open Beta" branch. Said that, a federation adds another layer to your game play so I would give it a try at least once. You could send them to steal ships from an enemy and make them do bad thing to affect their relationship with their allies. Get to the vote, pause the game and enter play empire_id and you can force each empire to vote in your favor, or you can just force your overlord to accept your bid for independence. ago. Yes, this is influence expensive. Idk if it's possible but becoming a federation and setting the federation laws to no deals outside of federation could do the trick. Finally, just make the galactic imperium. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?Help: Enemy Fleets Keep Running Away. Description. 4. 4) End that war in such a way that you retain the system you want, preferably without losing any systems in the process. Almost all of the enemy factions are in a federation and whenever i declare war on one of them all of the others immediately mobilize several fleets of over 500k power. I have a fairly good computer (even if it's starting to get a bit old) and have no problem running anything else but stellaris end up at the x1 pace when I try very fast. All this does is STEAL YOUR AUTONOMY AND ABILITY TO MAKE CHOICES. Whenever I try to build a benevolent democracy with diplomats improving relations while investing as much as possible in the welfare of the people (every species a full citizen with social welfare minimum), I inevitably have to give up this position because some other empire or federation decides. Diplomatic Incidents are more like counter-espionage and can help prevent their envoys from doing Improve Relations with each other. 4. Doesn't. Use every trick in the book to gain an edge on friend and foe alike, with a host of new options to influence, manipulate, and dominate without. It has gone from around 1400 to 2600 in 5 years. Go to Stellaris r/Stellaris. 1 For changing the galaxy 2. S t e l l a r i s c h e a t s. Even better; take the civic that lets you move your pops for free, pause the game one the enemy fleet enters the system, and mass migrate your pops to your other planets. Everything works fine when I am the federation leader but this changes very quickly. It's death by a million pin pricks because the enemy will send constant waves of 8k-10k fleets with troop carriers, back and forth, back and forth, back and forth. It means you can have 4 when you blow up a holy world during a xenophobe/xenophile war in heaven and the materialists awakened as guardians against a crisis. 1: it's a nonaggression pact with every member of that federation. If you set your Debris policy to "Salvage," you can even throw this fleet at enemies with reckless abandon, then scrap the enemy fleets for free Alloys while the AI replaced your losses. It's me vs 2 awakened empires that have killed everyone else and own 3/4s of the galaxy. It's been a stalemate for nearly 50 years and ww on our side isn't going up. However, I think the AI cares more about fleets than starbases when evaluating enemy strength - kinda makes sense when considering that a starbase can't march over and conquer a neighboring system. If anything this is a false sense of safety. Its really hard but enough diplomatic incidents and they will hate eachother and leave the fed. That doesn't -really- solve the issue, because the anti-ship fleet still just wins one big doomstack battle and then runs around with impunity capturing station after station, while the bombardment fleet rolls in to clean up. run. Azzanine • 7 yr. CryptoStar Trek mixed with Stellaris. Don't tax them into poverty, causing shortage situations. the third way, a total war is probably the most guaranteed and consistent way. All that is left is one empire which only has two planets and three systems. If incubator troops have been out of combat for 3 months they rapidly whither up and die (for performance reasons, cull unneeded armies). You can talk to the Vassals and tell them that you are willing to support their independance, then do espionage to make them hate their overlord. Maybe less Nazis, and more supremacist. It also tends to chill out any weaker empires that are afraid of you. #2. To satisfy rule #5, basically the Skynet empire (me) is a determined exterminator and the other machine race (purple empire) pledged secret fealty to me to break free from on overlord who is in a federation that includes all of the galaxy, minus 1 empire. When you declare war, drag your desired stuff (drugs rape and murder, also planets) under war score and it will be yours when you reach it. Players are directed to pick one of four Star Trek factions at the beginning: the United Federation of Planets, the Klingon Empire, the. - When the federation is actually attacked you have AI-allies, so be prepared that the enemy attacks your worlds and they are less then usefull My personal verdict since versio 1. If you have a Defensive Pact or higher (Alliance. #9. Main problem: i had military station in border region, but his armies just appeared in system behind me and gone. 5. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. Or play something that can use Total War. Nations that you close borders to after a truce will also automatically have their borders closed to you. The defender is at 100% exhaustion but attacker only at 80% so it never ends. But if you are surrounded by powerful enemies, especially in multiplayer, it can help you stay alive. at least no way I've found yet. Eventually the federation will kick out one of them, or shatter in pieces, allowing you to move in. 5. Best way is to either drop them into a seperate vassal state or create a sector and have the bad AI look after them. Now, we got 1000 warscore and are occupying all planets, but they won't ask for peace. Best name: Treaty of the Galactic Core. Abilities that reduce the enemy chance to FTL will mean they lose more when they try to retreat. Had went down the biological ascension path and had a sub species made up with traits benefiting just soldier/army stuff (very strong & resilient were the main ones off the top of my head, can't remember what else I threw in the pot atm) and then just had my fortress. Bonus points for vassalizing someone with vassals of his own: you gain THOSE free of charge. You need a race that is more or less alligned within your ethics. It can get a little confusing It's an exclusively defensive situation, since your partner started the war, it's an offensive war (and one against a federation, which pulled the other members of the federation in, but they were pulled into a defensive war). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. insult them. They were picky, but I was able to convince them to start a few wars. All this does, from what I can see, is break up fleets into 2 groups. 10 hours in, losing second time to aggressor. So here's my question, generally you have 2-3 planets near you that are "perfect". Spawn rate:The best way to beat a federation is with your own federation. If you only imagine yourself in a 1v1 war then you can build and refit your fleets to counter the enemies. There definitely needs to be some truce period after war though. Federations Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. Steps to reproduce the issue. Stellaris Cheats is the only complete, up-to-date website dedicated exclusively to console command and cheat documentation for Stellaris on PC and Mac (Steam). The perfect place to start if you're new to Stellaris! This guide covers creating your own race, building up your economy, and more. Then remove any lines that look like this from the file to strip away UNE/CoM associations: flags = { human_1 custom_start_screen }Hi Guys, I'm in a federation in 2. The retreat "cooldown" depends on how far they have to go to get back to your space. ago. To find the empire ID, first use the "debugtooltip" command. Spiritualist+Egalitarian starts slow, true. As mentioned, a lopside trade can givey ou a temporary boost (up to. Stellaris admittedly does a poor job of recognizing when the other participants can't actually participate due to being physically incapable of reaching you, but that's not terribly common. Of course its obvious why it doesn't happen often. The nation with whom you broke the truce will get a -150 opinion modifier with you that decays at 2 points per year. ; About Stellaris Wiki; Mobile viewA fanatic pacifist only can declare war if being attacked. As soon as the vote is passed war is declared and you will be at war, so make sure to have your ducks in a row. 1. I like to go peaceful, but federations are useless because they can't lump. now im going to have to abandon my own federation. Otherwise, I almost always get rolled pretty quickly as pacifist. Typically, you can access the in-game console by using the tilde or ` key, although you can also use Shift + Alt + C. We controlled about 1/3 of the galaxy, had leveled it up to the point where I took complete control of it, and I was on the Galactic Council. Or set up 'radar' equivalents in your own systems. Don't make them a co-belligerent, that way they won't be able to call their own allies. . They're usually pretty weak, but sometimes can take out the starbase or send civilian ships into panic mode. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. Play 0 will take you back to your empire. 2 For unlocking edicts 2. So now the entire map is split up between use three Empires. They didn't vie. In a Surrender, all claims are seized regardless of occupation. 1: It’s a non-aggression contract with all of the federation’s members. I got so little territory from the dead AIs. I try and support the independence of members but they never rebel. Use my new power to. How to breakup enemy federations? I’ve played a few games now where by the year 2300 it seems like most AI are either in a giant federation or vassal circle jerk. Log In Sign Up. If you don't have an ally, the war will probably end soon due to. Does anyone have ideas on how to slowly (or quickly) absorb enemy federation members? Is there a way to convince people in federations to leave them? The only thing I have come up with is to turn members into vassals or tributaries, but it seems game-y to me. Being the good guy never works out in Stellaris. They have ships with tier 3 shields and yet they can quickly demolish my whole fleet and break my military nearly beyond repair. Played around with fortress world chokepoints in a recent game a fair bit. Once an enemy is your tributary they get kicked out of their federation. Don't forget to turn off your mods, they will break. S t e l l a r i s c h e a t s. And when dealing with very big enemies or federations its just impossible to take all of. Nothing I…The Terran-Compact War, also known as the Long War among the belligerent nations of the Galactic North, was a series of conflicts which together constitutes one of the longest and bloodiest wars in both the Galactic North’s history as well as the Milky Way as a whole, lasting nearly 232 years, from February 2263 to August 2495. 6 and not had any issues. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. Federation started a war, enemy is at 100% war exhaustion, it's been 27 years, how do I end?. Secondly, my Federation Member's ships will not follow mine even though I've set my…However, it’s tied to defeating a Stellarite Devourer. Surely there are things that can be optimized. It'd be nice if a Federation or single empire would have a chance (especially if say aggregate power outweighs the other side) of through some diplomatic/bribery/espionage method of trying to break up or lure away a member of another Federation to their own side in a Federation or vassalship versus through the traditional send in the armies. I don't know the percentages, but if it fails, the ship gets blown up. Federation members automatically defend each other in war as they would in a Defense Pact, but must agree to. Bonus detail, if they are just 2 members left, then vassalizing one will dissolve the. Is there any way I can force them to leave the federation, so I can pick them off one by one? Even if I couldn't do the "Join or die" war, it would be useful to fragment. The war officially commenced on September 2615 following a rejection of the demands issued by both the Jaz’Gavaz Peacekeepers and the Xani Restorers by the. That includes federations. Then you can spam invite request. Overview []. If you can’t go to the declare war screen at all, it’s likely because you have a truce. In my current ironman save i have a war that i was invited by my lesser defensive pact friend. My personal max was a 11 members-federation spanning 3/4 of the galaxy. -Start making Vassalization wars, then acceping blank peaces to break down my enemies into chunks unless they're very small. Other Federation members must agree. Wars can't last forever. I've been trying everything to join a federation made up of four empires. Yang Jan 16, 2017 @ 3:41am. Unfortunately, if I bring my federation to war with someone it's going to break any treaties they have with the target either way. ago. They declared war on my and when the war started, the War Score screen showed them as being in a federation with two other empires. You'll have to intentionally goad the AI into declaring war. Stellaris Cheats is a searchable list of all Stellaris console commands. The 100 trust will keep the federation friendly unless your are out purging the galaxy, however, keep an eye on who the other associates are, as the 100 trust. Stellaris is kind of simplified compared to other titles in war score. So all you can do is wait for the AI to ask for peace or demand victory. :) make your own defensive pacts so 1 less for them. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?own. 5 member federation - much less 5 strong members - is extremely unusual. If it were up to me, then WE gain would dependent on your total non-robot, or droid population. Spawned in next to two federation builders and I was like "hmm". In one of my wars I put my enemy up to 100% war exhaustion pretty fast. The best way is to colonize planets or build border outposts close to his border. You could also try to Swear Secret Fealty to his rival or someone that doesn’t like him. 0 to today: unless you want to play totally pacifistic or you are in real danger from a bigger neighbour: NEVER JOIN A FEDERATIONDoes anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. I do remember playing a game in 3. Search within r/Stellaris. 3 For unlocking buildings 2. Crystalforge95 Technocratic Dictatorship • 7 mo. Posted by 1 year ago. Once an enemy is your tributary they get kicked out of their federation because they're no longer the masters of their own fate. 5 using the Startech mod where I went up against an empire with superior tech and had the same issue - winning battles, but losing ships at an unsustainable rate while inflicting relatively few losses on the enemy. Does anyone have ideas on how to slowly (or quickly) absorb enemy federation members? Is there a way to convince people in federations to leave them?. #3. Stellaris Console Commands List. Xaphnir May 23, 2022 @ 10:58am. Should be part of the diplomatic menu if you click on one of the members unless you are a vassal of one and are in the federation because your overloard is in it. Of course, trail his fleets with a construction ship and a couple science ships, and all of a sudden dev intentions are out the window. Azzanine • 7 yr. But Paradox’s pedigree is really on display here: its core mechanics are deeply fascinating. Every time, they will ask if I will agree to. Trying to break up a federation. i took a break for about a year so they could work out some of the bugs, but i see the federation is still broken. Vassalize/Tribute former ally when able to. I am overwhelmingly powerful compared to my enemies. Or, as you did, vassalize them. My Federation member will vote no to war on every single empire. You may try insulting him but that doesn't always work. Demand vassalization from a member, and when they refuse, declare a war of subjugation. Sh0at • Synth • 6 yr. Self explanatory to be honest. Early on, I joined in a Federation with the only guy that was friendly with me. Like in other modern Paradox games, the. 3. Started as a pacifist fanatic materialist with the intent of building a smallish empire with vast amounts of resources. But because of the game's mechanics, war is a nightmare of micromanagement and an inadequate U. Wars will take place in three distinct phases. If you get lucky enough to have that specific situation :D. ago. This means that, if your federation requires a vote to accept new members, then AI empires are able to vote "NO" if they don't want that member in the empire. Since in Stellaris, you can only ask for items in your wargoals set at the start of the war, you will not be able to take and keep planets from his allies (unless they were part of your wargoals). 7oey_20xx_ • 2 yr. Here's how: 1. Starbases are good for grinding down enemy fleets, especially if built to take advantage of local system effects (pulsars in particular). If you wanted to make it more complicated, you could add separate terms to simply disallow slavery of overlord/federation-member founder species, while. I try and use espionage on them to ruin their reputation, but even when I am. 0 Starter Guide. ) If they surrender, their government shifts ethics [assuming the bug fix in 2. Talking a bit about the Federation starts I'm wondering if the start could be improved by pushing the Federation members further away. Just conquer them one at a time if you can already pull my suggestion off. But you wouldn't want the opposite to be true, that you get beat up by an enemy but have an ally still big and strong but can't help you because your war exhaustion. Here’s the. I declare war on a small neighboring member of a federation, figuring I can occupy the entire target nation and then hope to stall the rest of the federation's. . As with many of Paradox Interactive’s content add-ons, Stellaris: Federations‘ release also coincides with that of patch 2. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. federation (1) or. Montu brings you through the early stages of a campaign to get you all caught up on what you need to know! Luisian321's Stellaris 3. There are 3 Federations: "Our Republic" - The Federation I created "Interstellar Accord" - The Federation I'm at war with "Star Assembly" - This Federation is also at war with "Interstellar Accord", but at peace with. . 9. Eventually the enemy will get attrition. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight. My 4 or 5 empire Democratic Federation met a little 2 empire democratic one. 417K subscribers in the Stellaris community. Conquering directly just gives you the planets and populations directly, and will generally be strongest. I have never seen more than 0% chance on anything, even against empires with far less tech than me. Exactly the same way it works for any other war. But it does not catch up with edicts, it surpasses other factions easily if done right. Blorg in other empires only accept ruler jobs, or else they will remain unemployed (and/or they get huge weights to take ruler jobs). It may be. I try and use espionage on them to ruin their reputation, but even when I am. I've already occupied all the systems and planets of almost all the enemy empires (I also neutron wiped 2 enemy planets). In stellaris, this could be a really interesting change imo. Ahueh. Operations now cost influence so keep your. Far too often my allies will get into pointless wars where they are significantly weaker than the enemy, expecting me to fight the battle for them with my stronger fleet. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. +50 +1: 100: −2: Excellent: Existing Federation and requestor both at peace N/A Kick from Federation Starts a vote to kick the member from the Federation 0: 0: 50: 0: Any: Member of the same Federation; At peace; N/A Ask to leave Federation Requests. The problem is that the enemy federation is still at like -140 to surrender, with one of the most important factors being that I am "demanding. When I first got word of the subspace echoes, I knew it may have represented a threat, and so I ramped up fleet production. In a Status Quo, all fully occupied claimed systems are seized by the occupier. Now I cannot leave the federation because "recipient must be independent. Some great ideas in there. My other victory was with a good neighbor starting with a non-aggression pact and upgrading to a mutual defense pact. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. If I remember right it should be in the contact page, one of the lower options I think? 5. Maybe give your enemies certain bonuses when you use it to declare on them to spice things up and it makes sense that when your enemy launches total war against you, you put things aside and rally around your war for existence. Enemy armies will be worn down via attrition from killing waves of weak armies, until they are finally overwhelmed Incubator troops have a small chance of randomly killing a (biological) pop on-spawn. The other federation has 2 AI 1 hates us. Is there anyway to break-up other Empires Federations/defence pacts?Other then that, tech up build megastructures and turtle a lot until the AI falls behind. Other members seem to always vote NO, no matter what. Peel away federation members into your vassals, if you can beat them the first time. association status is two things. When. I went into the war with 6 factions vs 3 and im the only left who can do. After that,yo ucan try a mutual defense and/or guarantee of Independence to further raise relations. War ends, you win, empire is eliminated. Once an alliance / federation is made, it will never break, noone will ever think about leaving it or backstabbing. Cheating would require the AI to break the rules set by the game or work with a different set of rules than you and the AI doesn't do either: they have the same restrictions that apply to you, their buildings have the same base production, their tech tree is the same and even their ship components are the same as yours (meaning that if you. They never spawn there :)If the enemy is so weak, 1/4th of your Fleet could have beatem him without relevant casualties: Your own fault for not splitting up that doomstack. But it does not catch up with edicts, it surpasses other factions easily if done right. And insult the other federation members to have them try to declare war on you. But the war is still considered an offensive war, so your defensive pact doesn't hold any. I think i'm just going to have to wipe out the enemy federation as you can't convince any of them to leave their federation to join yours. 5. I declare war on a small neighboring member of a federation, figuring I can occupy the entire target nation and then hope to stall the rest of the federation's scattered, poorly-coordinated attacks. of course don't forget to build up your empire, expand and research and mineral up at a good pace. That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. To satisfy rule #5, basically the Skynet empire (me) is a determined exterminator and the other machine race (purple empire) pledged secret fealty to me to break free from on overlord who is in a federation that includes all of the galaxy, minus 1 empire. Best. Crypto So my federation has 3 AI and myself. The attacking A. We need more DoW options like break up federation/alliance. Try to get Civ access, spy on their ship designs and build ships to counter theirs. Does anyone know if you can break up a federation through espionage? I’m trying to do a run as the crisis, so of course I’m playing xenophobic isolationists. of war exhaustion; ships that manage to disengage and escape don't count. Not sure but only he might have the power to declare war. I try and use espionage on them to ruin their reputation, but even when I am. ago. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. [diplo] [id] reverse_diplo action_invite_to_federation 01. Eat the stronger empire that broke off the defense pact for good measure. Mansen May 10, 2016 @ 3:37am.